AI Insights · Timothy · April 2022
Top 5 Dinosaur Games Performance in Saudi Arabia Q1 2022
In Q1 2022, the top 5 dinosaur games in Saudi Arabia saw varied performance in terms of downloads, revenue, and active users. Discover how these games fared on a unified platform.
In the first quarter of 2022, the top 5 dinosaur games in Saudi Arabia showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance on a unified platform, based on data from Sensor Tower.
Merge & Fight - Dinosaur Game by HOMA GAMES experienced a notable rise in weekly downloads, peaking at approximately 94.3K in mid-February before stabilizing around 60K by the end of March. Weekly revenue saw a gradual increase, starting from $10 in mid-February and reaching a peak of $123 by the third week, then tapering off slightly to $64. Active users mirrored the download trend, spiking to about 149.9K in the week of February 21 and ending the quarter at 120.6K.
Dinosaur Rampage by Geisha Tokyo Inc. had a steady decline in weekly downloads from around 4.1K at the end of December to approximately 2.1K by the end of March. Despite this, the game managed to generate some revenue, peaking at $9 in the week of March 21. Active users also saw a decline, starting from 18.3K at the end of December and settling around 11.2K by the end of March.
Dinosaurs Bubble Shooter by Sonat Joint Stock Company showed a fluctuating download pattern, peaking at 4.9K in the week of February 21 and ending the quarter at 3.6K. Active users increased steadily from 9.3K at the end of December to 16.3K by the end of March, indicating growing engagement despite no revenue generation.
Hyper Evolution by SayGames LTD saw a varied download trend, with a peak of 4.9K in mid-February and a stable range around 2.9K towards the end of March. Revenue showed minor fluctuations, peaking at $14 in the week of March 21. Active users increased from 5.2K at the end of December to 6.1K at the end of March.
ARK: Survival Evolved by Studio Wildcard experienced a moderate download trend, peaking at 3.9K in early January and stabilizing around 2.1K by the end of March. Weekly revenue showed fluctuations, peaking at $952 in late December and hovering around $651 by the end of March. Active users remained relatively stable, starting from 11.6K at the end of December and ending the quarter at 7.7K.
For more detailed insights and data on these games, visit Sensor Tower.